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Bohdan
Shushniaiev
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Bohdan
Shushniaiev
Articles
10 may, 00:08
Counter-Strike is the most popular first-person shooter, which is still well-known today despite its age. However, if you compare this legendary game with the rest of the games within the genre, you can say that CS is very conservative. The updates that are taking place are not as frequent and not as extensive as users sometimes expect. Nevertheless, since the shooter has occupied a stable position in the arena of computer entertainment for almost 21 years, updates have slowly but surely appeared. It's hard to argue with the fact that the game has gone through a lot of changes in two decades. The difference between the first and the last version of the game will be pretty impressive. It is not a secret that since the beginning of the 2000s, computer technologies have gained a frantic pace of development, thanks to which developers have the opportunity to create products with incredible graphics. However, it is not only about the appearance of cards, weapons, and soldiers. For al...
2 september, 22:42
As we live in a thriving portable gadgets era. People both work and spend their leisure time in smartphone and tablet apps which generate impressive global revenue each year. Often, people rest while playing video games, and 50% of the world's income from this business accounted for mobile gaming applications. But there is one particular genre that is at the industry-leading front which is hyper casual games. A little about the genre During the quarantine "stagnation" period, hyper-casuals were the most actively used in the application market, because they are very easy to play - they catch consumers on with the simplicity, and make users come back to play regularly. They don't have a semantic load and provide the possibility of repeated levels. In another way, one can describe it with words "Play as much as you want, and when you want." Popularity Due to the pandemic, hyper casual games began gaining their popularity momentum, the number of downloa...
2 september, 22:45
A video game industry is a business which brings more than 65 billion USD per year. It is flourishing even during the growing financial crisis, and the game studios are having gigantic boosts across the board. In 2019, the worldwide mobile game income developed to 68.5 billion USD. The development of this industry branch was impacted by a few basic components, making specialists accept that the numbers will proceed taking off this year. Newzoo gauges that by the conclusion of 2020, that number will reach 76.7 billion USD — a 12% increment. Mobile Gaming Business Statistics 🎮 According to Sensor Tower, in the third quarter of 2019, out of the 792 thousand distributors on both App Store and Google Play, 108 thousand provided game distribution, and they belong to nearly 15% of all these publishers. 🎮 It is anticipated by App Annie that in the current year customers' will spend 674 billion hours in their portable gadgets, which is 116 billion m...
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