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The future of virtual reality

2 september, 22:41

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Virtual reality is no longer exclusive. It is rapidly pushing into different industry areas. Now it’s not only the entertainment but an important attribute of the modern world as well. VR technologies are widely used in the automotive sector and the healthcare sphere, so the expectations for its future are still high. This is especially topical for video games.

The International Data Corporation anticipates that VR and AR market revenue’s gonna grow to 215 billion USD by 2021. With this staggering rate, VR will become one of the fastest-growin businesses on Earth.

Some previous years’ forecasts didn’t come true, but the virtual reality developers haven’t stopped attempting to improve their product.

What is expected from games adapted for VR? The trends that can’t be ignored are just below.

Improving of the headset

Despite the fact that such large platforms as Facebook, Google, Samsung, PlayStation, and HTC made steps forward to virtual and argument reality, customers still can’t afford to purchase this equipment.

Other companies have tried to make their headset more affordable following the Sony lead, which had an early track record of successfully selling cheaper PSVR systems. As new VR accessories enter the market for this huge industry branch, the possibility of price competition between manufacturers is plausible.

Moreover, developers not only understand this is price competition in a pretty flexible and overflown market, but they also realize that clients are interested in the ease of use and device portability. From this perspective, the focus of development will be on free-standing headsets that are going to take the lead positions.

The autonomic headset is loved by users for the fact that it doesn’t require any complicated installations or extra wires. All what required is a device to get connected with the VR-accessories. For example Oculus Go provide customers with the ability to download games or apps directly to their phones, which can be easily synchronized to the devices.

Arcade video games

It is known that all new is well overlooked old. The VR-arcades’ progress in the video game industry fits this description. The target audience is constantly changing, but only one thing remains the same — the players are expecting some novelties in the gameplay. As virtual reality is introduced into the gaming sphere, gamers want to experience this new type of entertainment on their own without big expenses.

VR-arcades are gaining popularity among gamers, as they allow people to experience all the virtual reality delights without the necessity of buying their headset. Even though VR arcades have never been at the popularity peak, they still help to expand the virtual world fans’ audience. The price of this pleasure is about $20 for half of an hour. The arcades can even accompy parties or other events.

The virtual reality and education

Some promising companies still manage to implement the idea of educational video games which usually aren’t assosiated with learning process.

Just as teachers use different pedagogy, pupils can push the standard’s boundaries to discover new ways of learning. Eventually, educators also realized that interactivity during the game can make a positive effect on the learning process.

Companies like zSpace have already started active work on virtual learning programs using VR technologies. These innovations allow keeping pupils’ interest in a long time, as well as create innovative lessons’ elaboration for teachers. The EdTech has already assessed the contribution that virtual reality can make to the educational process.

VR game developers still have to face massive obstacles, but as the product moves on the market and demand increases, innovations are gonna be introduced. While virtual reality hasn’t experienced the staggering rapid growth that was expected, it still has a promising future that will only get brighter over the years.

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