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  • Mobile

    16 may, 22:20

    440
    Best Fortnite events

    It's hard to find someone who hasn't heard of Fortnite right now, especially in the gaming community. The game, which was once a common zombie battle simulator, is now a financial and cultural phenomenon. Epic Games has not only released a great product in the battle royale genre, but they have taken this genre to the next level. You can speculate for a long time about what exactly is the key to the success of the game - a sudden pandemic forcing people to dive deeper into online, simple game mechanics that are beginners-friendly, or something else. But you can't deny the impact of the developer's phenomenal creativity. It manifests itself in everything from character skins to unique marketing, but most importantly - in game events (events). Despite its name, in-game events in Fortnite can often be almost unrelated to the game, but no less interesting to the wider public. Loud events are Fortnite's trump card, and that's what we'll be talking about in our article today. O...

  • Mobile

    28 march, 22:38

    830
    Mobile games that have the best graphics

    The mobile video game industry is growing rapidly. Every day more AAA-class development companies focus their attention on this market. The significant increase of smartphones' power in recent years is the biggest reason for this. Devices that once only ran Tetris can now rival the performance of some computers. But what is the power limit of modern smartphones? What is the maximum level of graphics a mobile developer can achieve? To answer these questions, we researched the mobile games market and picked the products that have the best graphics. In this article, we will try to figure out together - how beautiful can a smartphone game be? Asphalt 9: Legends We'll start with racing games because this genre was one of the first to appear on mobile devices. When speaking about races, it is impossible not to mention the Asphalt series, which started back in 2004. Now Asphalt 9: Legends, Gameloft's newest creation, implements all the experience of the developers....

  • Mobile

    2 september, 22:42

    470
    The hyper casual games popularity boost

    As we live in a thriving portable gadgets era. People both work and spend their leisure time in smartphone and tablet apps which generate impressive global revenue each year. Often, people rest while playing video games, and 50% of the world's income from this business accounted for mobile gaming applications. But there is one particular genre that is at the industry-leading front which is hyper casual games. A little about the genre During the quarantine "stagnation" period, hyper-casuals were the most actively used in the application market, because they are very easy to play - they catch consumers on with the simplicity, and make users come back to play regularly. They don't have a semantic load and provide the possibility of repeated levels. In another way, one can describe it with words "Play as much as you want, and when you want." Popularity Due to the pandemic, hyper casual games began gaining their popularity momentum, the number of downloa...

  • Mobile

    2 september, 22:43

    420
    Mobile games you don't need to play

    Nowadays various mobile games have a lot of modes that don't require any gamers' actions. Now they shouldn't even hold a phone in their hands to start gameplay. They just need to run the application and let the artificial intelligence do the rest. Initially, it even sounds boring: press the button and get a prize. Is it fun at all? Seems like the developers should make their products more addictive and interesting for its fans, instead of adding dreary auto-mode to it. But digging deeper, one can find another interpretation of this innovation. Free mobile entertainment developers often focus on game mechanic design but usually, it is a lost cause. The best tactic for them is to concentrate their strengths on giving their audience more attractive leisurely decisions' experience. Battles are the major lure The central highlight of the role-playing game genre is the presence of fascinated combat mechanic gamers can use - this "hooks...

  • Mobile

    2 september, 22:45

    400
    Netflix ought to enlarge into computer games

    It's been rough times for Netflix. As the streaming business sector turns out to be progressively immersed and development eases back, the organization must discover different feasible approaches to bring in cash. Computer games could become an especially encouraging introduction to the platform. The relevance of this extension is made more clear by the streaming Disney+ stage launch happened last winter and made Netflix’s stock fiercely change. Its shares plummeted 29% in the 9 months ahead of the prospective Disney+ introduction. The platform's price didn't return to the original one until the beginning of this year, as sponsors’ confidence in Netflix's strong competitiveness came back. By the conclusion of 2019, the subscribers’ quantity began to fall due to the market glut. So the price raising doesn’t influence the increasing subscriber growth and looks pretty dubious on the strong rivalry background. Furthermore, this incident showed Netflix’s sensibility in...

  • Mobile

    2 september, 22:45

    453
    Violent video games and real cruelty

    Cruelty and violence are two words that can easily describe the world out of a person's comfort zone. These concepts are often associated with bloodshed, violent death, mutilation. This controversial topic worth examining: whether these are really the only embodiments of atrocity in the surrounding reality. After each terroristic act, both officials and ordinary people try to explore the reason for it, attributing a harmful effect on everything that moves and doesn't move. Let's try to figure out which proportion of the accusations accounts for video games. The ability of video games with elements of violence to motivate the inhuman behavior of gamers in the real world is a topic  that raises its head from time to time in heated debates between computer entertainment supporters and their opponents. While there are no conclusive, coherent pieces of evidence of the game's impact on their consumer behavior, this “issue” is even raised by high-profile officials. America'...

  • Mobile

    2 september, 22:45

    434
    Mobile games market analysis 2020

    A video game industry is a business which brings more than 65 billion USD per year. It is flourishing even during the growing financial crisis, and the game studios are having gigantic boosts across the board. In 2019, the worldwide mobile game income developed to 68.5 billion USD. The development of this industry branch was impacted by a few basic components, making specialists accept that the numbers will proceed taking off this year. Newzoo gauges that by the conclusion of 2020, that number will reach 76.7 billion USD — a 12% increment. Mobile Gaming Business Statistics 🎮 According to Sensor Tower, in the third quarter of 2019, out of the 792 thousand distributors on both App Store and Google Play, 108 thousand provided game distribution, and they belong to nearly 15% of all these publishers. 🎮 It is anticipated by App Annie that in the current year customers' will spend 674 billion hours in their portable gadgets, which is 116 billion m...

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